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I'm having a hard enough time just trying to survive battles with pirates who suddenly are tearing me apart even though my ship is more upgraded than it was like two missions ago. With the listening mission I had no idea when to start recording you're supposed to wait till everyone shows up but if you wait more than a minute it seems like everyone leaves.honestly I just havent had the patience to try either mission again. I was taking camera shots till I was blue in the face - of course I suppose it would help if they were pictures of the trade station (why someone would want pics of a trade station instead of something more visually attractive like a planet or star cluster amazes me).
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Can anyone tell me what it is I'm doing wrong?
Darkstar one pirate missions how to#
The camera missions tell me to go to three spots, look at the motive (is my English that bad that this makes absolutely no sense?) and take a centered picture, while the eavesdropping missions instruct me to go to the recording spot, wait for folks to show up, and then turn on my listening microphone (with no updates as to who I'm waiting for, when the time is right, or how to turn on the microphone.) I have since stuck to side jobs and the trusty "fly to a waypoint and blow up everything" missions, which were the only kind that Freelancer offered and one of its few drawbacks. I have tried the "take 3 pictures of this system" and "record conversation" missions and am totally lost, eventually just giving up and jumping outsystem to clear the mission from my slate. My question regards another flaw in this game - the complete lack of thought put into some of these mission designs. Perhaps if I had played this game first and then gone to Freelancer I could appreciate it, but between the terrible voiceovers, the often confusing interface, and the over-simplistic and repetitive systems (is the trade/research station operator woman the same for every base in every system, with the same "landing permission was granted" line?) it is only out of sheer curiosity and my undying "start what I finish" personality that is inspiring me to keep playing, that and the seemingly implausible shred of hope that the game will get significantly better down the line.
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I reluctantly bought DS1 last week out of a growing and insatiable thirst for another Privateer/Freelancer experience and after only one day I have to say I am thoroughly disappointed and glad I only spent 7 bucks on it.
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